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Destiny 2: All Artifacts & Perks in Monument of Triumph

The Monument of Triumph update brings seven seasonal Artifacts back into the meta. Players can choose from these seven options to customize their builds, bringing back powerful historical buildcrafter perks.


1. NPA Repulsor Regulator (Season of the Deep)

Perk Column Description
Improved Unraveling Column 1 Increases the amount of damage dealt by unraveling a target.
Volatile Flow Column 1 Picking up an Orb of Power grants your Void weapons Volatile rounds.
Unto the Breach Column 1 Defeating a Void debuffed target creates a Void Breach while your Void or Prismatic subclass is equipped.
Amped Up Column 1 Stay amplified longer while your Arc or Prismatic subclass is equipped.
Thunderous Retort Column 1 Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Sustained Fire Column 1 Continuously damaging combatants or healing allies with an Auto Rifle grants you damage resistance.
Shatter Orbs Column 1 The first time you break a combatant's shield, you create an Orb of Power if you break the shield with the matching damage type.
Strand Soldier Column 2 Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand or Prismatic subclass is equipped.
Suppressing Glaive Column 2 Damaging combatants with your Glaive suppresses them, preventing them from using abilities for a short time.
Protective Breach Column 2 Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
Counter Charge Column 2 Gain a stack of Armor Charge when you stun a Champion.
Bricks From Beyond Column 2 Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo progress for you and your teammates.
Overload Grenades Column 2 Void grenades disrupt combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions.
Targeting Autoloader Column 2 While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage.
Conductive Cosmic Needle Column 3 Targets affected by Strand debuffs take increased damage from Arc and Void abilities.
Shock and Awe Column 3 Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Supernova Column 3 Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
Squad Goals Column 3 Performing a finisher while amplified, having Woven Mail, or Devour grants the same buff to nearby allies.
Lightning Strikes Twice Column 3 After throwing an Arc grenade, gain increased grenade recharge. Arc final blows extend this benefit.
Passive Aggressive Guard Column 3 Receive less damage from combatants who are close to you while wielding a Glaive.
Void Weapon Channeling Column 3 Gain a temporary bonus to Void weapon damage after defeating a target with a Void weapon while at least one Void ability is fully charged. Bonus increases per fully charged ability.

2. Queensfoil Censer (Season of the Wish)

Perk Column Description
Fever and Chill Column 1 Rapid precision hits with Solar weapons grant Radiant. Rapid precision hits with Stasis weapons grant Frost Armor.
Torch Column 1 While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
Heart of the Flame Column 1 Casting your Solar Super grants nearby allies Radiant and increases the damage of your Super for each nearby ally.
Armorsmith Column 1 Breaking a combatant's shield temporarily grants you damage resistance and increased melee damage.
Wished Into Being Column 1 While your Super is nearly fully charged, ability final blows spawn Orbs of Power.
Kindling Trigger Column 1 Radiant causes Solar weapons to apply Scorch to unscorched combatants.
Blast Radius Column 1 Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Unraveling Orbs Column 2 Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
Pillar of Ice Column 2 Defeating a frozen target spawns Stasis crystals.
Revitalizing Blast Column 2 Stunning a Champion causes it to ignite and clears your shield stun.
Anti-Champion Nosecone Column 2 Rocket Launchers deal increased damage to Champions.
Dragon's Bite Column 2 Breaking a combatant’s shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant.
Creeping Chill Column 2 Stasis final blows against slowed or frozen targets release a burst that slows combatants and grants Frost Armor to allies.
Perpetual Destruction Column 2 Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed.
Horde Shuttle Column 2 Damaging unraveled targets with a weapon occasionally spawns a Threadling. Threadlings sever targets they damage.
Hail the Storm Column 3 Shattering encased targets and Stasis crystals deals increased damage. Shattering releases ice shards that damage and slow.
Rays of Precision Column 3 While radiant, Solar precision final blows cause combatants to ignite.
Solo Operative Column 3 While you are the only member of your fireteam, precision weapon final blows increase weapon damage.
Argent Ordnance Column 3 Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed.
Frigid Glare Column 3 While Frost Armor is active, Stasis precision final blows cause combatants to release a freezing burst.
To Shreds Column 3 Sustained damage to severed targets unravels them. Defeating a severed target creates a Strand energy hotspot granting Woven Mail.

3. Hunter's Journal (Episode: Echoes)

Perk Column Description
Elemental Siphon Column 1 Rapid final blows with a Kinetic weapon or weapon matching your Super element spawn matching elemental pickups.
Energy Diffusion Substrate Column 1 Gain a small amount of resistance to all damage dealt by combatants.
Creeping Chill Column 1 Stasis final blows against slowed or frozen targets slow combatants and grant Frost Armor to allies.
Press the Advantage Column 1 Breaking a shield grants increased stability, handling, and reload speed. Swords gain increased guard resistance.
Threaded Blast Column 1 Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
Incendiary Rifle Rounds Column 1 Solar Sniper Rifle precision hits scorch targets.
Sustained Fire Column 1 Continuously damaging combatants or healing allies with an Auto Rifle grants you damage resistance.
Counter Energy Column 2 When you or an ally stuns a Champion, gain energy for your least-charged ability.
Blade Stamina Column 2 Rapidly defeating combatants with a Sword refunds some ammo.
Void Hegemony Column 2 Defeating weakened targets provides a small Void Overshield (Void/Prismatic only).
Radiant Orbs Column 2 Picking up an Orb of Power makes you radiant (Solar/Prismatic only).
Bad Amplitude Column 2 Damaging a Champion with an Arc ability causes the Champion to become jolted.
Solar Fulmination Column 2 Your ignitions do increased damage in an increased radius.
Targeting Autoloader Column 2 Defeating combatants with an Auto Rifle reloads your weapon and increases weapon damage.
Prismatic Transfer Column 3 Casting Super grants a weapon damage bonus to fireteam members with a different Super element than yours.
Argent Blade Column 3 While you have Armor Charge, Sword damage consumes one charge to grant bonus damage and sword energy charge rate.
Expanding Abyss Column 3 Void sources deal increased damage to weakened targets.
Shieldcrush Column 3 While you have Woven Mail, Frost Armor, or Void Overshield, melee recharges faster and deals more damage. While Amplified or Radiant, grenades recharge faster and deal more damage.
Transference Column 3 Increased grenade and melee damage while transcendent. Transcendent final blows refund Light and Dark energy.
Sniper's Meditation Column 3 Sniper hits grant stacking Sniper damage, stability, and reload speed. Heavy snipers grant multiple stacks.
Shock and Awe Column 3 Arc final blows while amplified summon a lightning burst that damages and jolts targets (Arc/Prismatic only).

4. Slayer Baron Apothecary Satchel (Episode: Revenant)

Perk Column Description
Wind Chill Column 1 Rapid Stasis hits grant Frost Armor. Hits against slowed/frozen targets also create a Stasis Shard.
Crystalline Converter Column 1 Class ability activation makes your next Stasis weapon kill create a Stasis Shard. Gathering shards causes your next powered Stasis melee to spawn Stasis crystals.
Total Carnage Column 1 Finishing a powerful combatant grants temporary damage resistance and replenishes health.
Power from Pain Column 1 Rapid final blows against weakened combatants grant Devour and create a Void Breach.
Trace Evidence Column 1 Rapid precision hits or final blows on Jolt/Blind targets spawn Ionic Traces. Gathering a trace grants Armor Charge.
The Thick of It Column 1 Rapid final blows while surrounded grant Armor Charge. Swords gain charge rate.
Killing Breeze Column 1 Rapid weapon final blows grant a mobility bonus.
Frost Renewal Column 2 While Frost Armor is active, critical damage releases a burst that freezes nearby foes and grants Frost Armor to you and allies.
Hail the Storm Column 2 Shattering frozen targets/Stasis crystals deals more damage. Shards damage and slow.
Debilitating Wave Column 2 Finishers emit waves matching Super element. Arc/Void/Stasis waves apply Blind/Weaken/Slow.
Weakened Clear Column 2 Damaging a boss/Champion or breaking shields with a Grenade Launcher reloads stowed weapons and weakens the foe.
Retinal Burn Column 2 Rapid Arc precision hits consume Armor Charge to trigger a blinding burst.
Curative Orbs Column 2 Breaking a shield or a Guardian's Super shield creates an Orb. Picking up Orbs/elemental pickups/Tangles grants health.
Void Renewal Column 2 Void weapon kills while Devour is active can spawn Void Breaches. Breaches boost reload/handling and reload Shotguns/GLs from reserves.
Brain Freeze Column 3 Frozen combatants become surrounded by a chilling fog that slows nearby combatants.
Supernova Column 3 Void Breaches cause your next source of Void damage to create a large weakening pulse.
Conductive Cosmic Crystal Column 3 Arc and Void abilities deal bonus damage to Stasis-debuffed targets.
Served Cold Column 3 Stasis Shards grant class ability energy. Void Breaches grant melee energy.
Kinetic Impacts Column 3 Sustained Grenade Launcher damage increases reload speed and triggers a Kinetic shockwave (stuns Unstoppable Champions).
Arc Compounding Column 3 Arc sources deal increased damage to Blind targets.
Old God's Rite Column 3 Void weapon damage after gathering a Void Breach creates a rain of seeking projectiles.

5. Tablet of Ruin (Episode: Heresy)

Perk Column Description
Hold the Line Column 1 Machine Guns and Glaives gain reload/stability while surrounded; kills heal you.
Dielectric Column 1 Defeating Arc-debuffed targets grants Bolt Charge. Rapid defeats spawn an Orb and heal.
Volatile Marksman Column 1 Rapid Void precision hits/kills grant Volatile Rounds. Volatile detonations grant class energy.
Unraveling Orbs Column 1 Picking up Orbs/Tangles grants Strand weapons Unraveling Rounds.
Photonic Flare Column 1 Defeating an exhausted/severed target with Arc damage releases a blinding burst.
Elemental Siphon Column 1 Rapid Kinetic/matching Super kills spawn matching elemental pickups that grant Super energy.
Perpetual Destruction Column 1 Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed.
Vile Weave Column 2 Tangle hits sever targets. Tangle cooldown is reduced upon pickup.
Maligned Harvest Column 2 Rapidly applying Volatile makes your next Void hit weaken. Applying Weaken grants Void Overshield.
Flashover Column 2 Max Bolt Charge makes you amplified; lightning bolts deal more damage.
Horde Shuttle Column 2 Damaging unraveled targets with a weapon occasionally spawns a Threadling (Threadlings sever).
No Bell Column 2 Rapid Glaive melee kills grant ammo to Special Glaives. Blocking increases Glaive melee damage.
Harsh Refraction Column 2 Trace Rifles do more damage to targets afflicted by matching elemental debuffs.
Gold From Lead Column 2 Picking up Special ammo has a chance to grant Heavy ammo.
Particle Reconstruction Column 2 Sustained Fusion/Linear Fusion damage refills magazine from reserves and grants bonus damage against that target.
Elemental Supercharger Column 3 Defeating exhausted/severed targets with matching Super element weapons grants Super energy.
Heavy Ordnance Regeneration Column 3 Sustained Machine Gun/Rocket Launcher damage grants damage resistance and melee/grenade energy.
Defibrillating Blast Column 3 Stunning a Champion grants max Bolt Charge. Bolt Charge hits jolt targets and heal you.
Void Flux Column 3 Defeating weakened targets with Void weapons applies Volatile to nearby targets.
Limit Break Column 3 Casting Super while wounded or under matching Super element buff grants increased Super damage.
To Shreds Column 3 Sustained damage to severed targets unravels them. Kills create a Strand energy hotspot for Woven Mail.

6. Implement of Curiosity (Edge of Fate)

Perk Column Description
Fever and Chill Column 1 Solar precision hits grant Radiant. Stasis precision hits grant Frost Armor.
Elemental Benevolence Column 1 Granting allies an elemental buff gives class ability energy.
Frost Renewal Column 1 While Frost Armor is active, critical damage freezes nearby foes and grants Frost Armor.
Horde Shuttle Column 1 Damaging unraveled targets with a weapon occasionally spawns a Threadling (Threadlings sever).
Refresh Threads Column 1 Collecting matching subclass pickups or Tangles while having a Strand Super grants energy to your least charged ability.
Pack Tactics Column 1 Threadling damage increases Threadling damage (stuns Unstoppable Champions at max).
Semi-Auto Striker Column 1 If under 2 Armor Charge stacks, rapid precision Bow/Sniper/Scout hits grant Armor Charge.
Threaded Blast Column 2 Destroying a Tangle with Strand damage increases explosion radius and damage.
Cauterized Darkness Column 2 Stasis/Strand debuffed non-boss combatants take increased Solar damage.
Elemental Daze Column 2 Stunning a Champion elementally triggers a matching elemental explosion and debuff.
Shoulder to Shoulder Column 2 Sustained precision damage while near two or more allies grants damage resistance.
Elemental Coalescence Column 2 Defeating targets has a chance to create elemental pickups matching your Super.
That Fresh Bullets Smell Column 2 Picking up ammo bricks gives Kinetic weapons increased damage.
Energy Acceleration Column 2 Sustained damage with micro-missiles causes Kinetic shockwaves (stuns Unstoppable Champions).
Radiant Shrapnel Column 2 Sustained weapon damage while Radiant or defeating scorched foes releases scorching Solar projectiles.
Shieldcrush Column 3 Woven Mail/Frost Armor/Void Overshield recharges melee. Amplified/Radiant recharges grenades.
Elemental Overdrive Column 3 Collecting elemental pickups or Tangles increases damage of same-element weapons.
Tangled Web Column 3 Creating a Tangle by defeating a Strand debuffed target suspends nearby combatants.
Frigid Glare Column 3 While Frost Armor is active, Stasis precision kills trigger a freezing burst.
Iron Lord's Vigor Column 3 Decreased damage taken while wielding a Sword; rapid kills grant ammo.
Argent Quiver Column 3 Reloading a Bow consumes Armor Charge to boost damage and reload for the next 3 shots.

7. Encrypted Data Disk (Renegades)

Perk Column Description
Press the Advantage Column 1 Breaking shields increases stability, handling, and reload speed. Swords gain guard resistance.
Kinetic Synthesis Column 1 Sustained Kinetic damage has a chance to drop unique ammo bricks granting Kinetic ammo and Special/Heavy progress.
Reload at Range Column 1 Precision hits with Bows and Snipers grant a stacking reload speed bonus.
Riposte Column 1 Shortly after guarding with a Sword, light/heavy attacks stun unshielded combatants (stuns Unstoppable Champions).
Power from Pain Column 1 Rapid final blows against weakened combatants grant Devour.
Fierce Proxemics Column 1 Finisher final blows grant grenade and melee energy.
Rapid Remedy Column 1 Machine Gun rapid final blows heal you.
Dielectric Column 2 Defeating Arc debuffed targets grants Bolt Charge. Rapid kills spawn Orbs and heal.
Armorsmith Column 2 Breaking a shield temporarily grants damage resistance and melee damage.
Counter Energy Column 2 Stunning a Champion grants energy to your least-charged ability.
Combination Argent Blade Column 2 Pausing after a light attack, then following up with an attack empowers your Sword damage/charge rate.
Singularity Blade Column 2 While you have a Void buff, melee/Sword hits weaken targets and kills trigger a weakening burst.
Blinding Jolts Column 2 Final blows on jolted targets blind nearby combatants.
Precision Equity Column 2 Precision final blows build progress towards a large Orb that also grants bonus weapon damage on pickup.
Elemental Orbs: Arc Column 3 Arc kills spawn Arc Elemental Orbs that can be thrown or shot to create Arc jolting explosions.
Kinetic Rupture Column 3 Kinetic damage on powerful combatants spawns a Rupture; shooting it triggers staggers (stuns Unstoppable Champions).
Sniper's Meditation Column 3 Sniper hits grant stacking damage, stability, and reload speed. Heavy snipers count as multiple hits.
Sword Storm Combo Column 3 Three light attacks followed by a heavy attack spawns penumbral blades that disorient and damage targets.
Void Infestation Column 3 Defeating weakened targets spawns a tracking projectile that weakens other targets.
Tazer Tag Column 3 Arc-powered melee hits jolt combatants and deal extra damage for a short duration.
Sticker Shock Column 3 Arc/Magnetic/Fusion grenades attached to targets deal extra damage; kills release seeking micro-missiles.

Source: GameRant - All Artifacts & Best Perks
Ingested on: 2026-07-02