Destiny 2: All Artifacts & Perks in Monument of Triumph
The Monument of Triumph update brings seven seasonal Artifacts back into the meta. Players can choose from these seven options to customize their builds, bringing back powerful historical buildcrafter perks.
1. NPA Repulsor Regulator (Season of the Deep)
| Perk |
Column |
Description |
| Improved Unraveling |
Column 1 |
Increases the amount of damage dealt by unraveling a target. |
| Volatile Flow |
Column 1 |
Picking up an Orb of Power grants your Void weapons Volatile rounds. |
| Unto the Breach |
Column 1 |
Defeating a Void debuffed target creates a Void Breach while your Void or Prismatic subclass is equipped. |
| Amped Up |
Column 1 |
Stay amplified longer while your Arc or Prismatic subclass is equipped. |
| Thunderous Retort |
Column 1 |
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation. |
| Sustained Fire |
Column 1 |
Continuously damaging combatants or healing allies with an Auto Rifle grants you damage resistance. |
| Shatter Orbs |
Column 1 |
The first time you break a combatant's shield, you create an Orb of Power if you break the shield with the matching damage type. |
| Strand Soldier |
Column 2 |
Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand or Prismatic subclass is equipped. |
| Suppressing Glaive |
Column 2 |
Damaging combatants with your Glaive suppresses them, preventing them from using abilities for a short time. |
| Protective Breach |
Column 2 |
Picking up a Void Breach gives you an overshield or refreshes your existing overshield. |
| Counter Charge |
Column 2 |
Gain a stack of Armor Charge when you stun a Champion. |
| Bricks From Beyond |
Column 2 |
Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo progress for you and your teammates. |
| Overload Grenades |
Column 2 |
Void grenades disrupt combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. |
| Targeting Autoloader |
Column 2 |
While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage. |
| Conductive Cosmic Needle |
Column 3 |
Targets affected by Strand debuffs take increased damage from Arc and Void abilities. |
| Shock and Awe |
Column 3 |
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets. |
| Supernova |
Column 3 |
Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse. |
| Squad Goals |
Column 3 |
Performing a finisher while amplified, having Woven Mail, or Devour grants the same buff to nearby allies. |
| Lightning Strikes Twice |
Column 3 |
After throwing an Arc grenade, gain increased grenade recharge. Arc final blows extend this benefit. |
| Passive Aggressive Guard |
Column 3 |
Receive less damage from combatants who are close to you while wielding a Glaive. |
| Void Weapon Channeling |
Column 3 |
Gain a temporary bonus to Void weapon damage after defeating a target with a Void weapon while at least one Void ability is fully charged. Bonus increases per fully charged ability. |
2. Queensfoil Censer (Season of the Wish)
| Perk |
Column |
Description |
| Fever and Chill |
Column 1 |
Rapid precision hits with Solar weapons grant Radiant. Rapid precision hits with Stasis weapons grant Frost Armor. |
| Torch |
Column 1 |
While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs. |
| Heart of the Flame |
Column 1 |
Casting your Solar Super grants nearby allies Radiant and increases the damage of your Super for each nearby ally. |
| Armorsmith |
Column 1 |
Breaking a combatant's shield temporarily grants you damage resistance and increased melee damage. |
| Wished Into Being |
Column 1 |
While your Super is nearly fully charged, ability final blows spawn Orbs of Power. |
| Kindling Trigger |
Column 1 |
Radiant causes Solar weapons to apply Scorch to unscorched combatants. |
| Blast Radius |
Column 1 |
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge. |
| Unraveling Orbs |
Column 2 |
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. |
| Pillar of Ice |
Column 2 |
Defeating a frozen target spawns Stasis crystals. |
| Revitalizing Blast |
Column 2 |
Stunning a Champion causes it to ignite and clears your shield stun. |
| Anti-Champion Nosecone |
Column 2 |
Rocket Launchers deal increased damage to Champions. |
| Dragon's Bite |
Column 2 |
Breaking a combatant’s shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant. |
| Creeping Chill |
Column 2 |
Stasis final blows against slowed or frozen targets release a burst that slows combatants and grants Frost Armor to allies. |
| Perpetual Destruction |
Column 2 |
Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed. |
| Horde Shuttle |
Column 2 |
Damaging unraveled targets with a weapon occasionally spawns a Threadling. Threadlings sever targets they damage. |
| Hail the Storm |
Column 3 |
Shattering encased targets and Stasis crystals deals increased damage. Shattering releases ice shards that damage and slow. |
| Rays of Precision |
Column 3 |
While radiant, Solar precision final blows cause combatants to ignite. |
| Solo Operative |
Column 3 |
While you are the only member of your fireteam, precision weapon final blows increase weapon damage. |
| Argent Ordnance |
Column 3 |
Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed. |
| Frigid Glare |
Column 3 |
While Frost Armor is active, Stasis precision final blows cause combatants to release a freezing burst. |
| To Shreds |
Column 3 |
Sustained damage to severed targets unravels them. Defeating a severed target creates a Strand energy hotspot granting Woven Mail. |
3. Hunter's Journal (Episode: Echoes)
| Perk |
Column |
Description |
| Elemental Siphon |
Column 1 |
Rapid final blows with a Kinetic weapon or weapon matching your Super element spawn matching elemental pickups. |
| Energy Diffusion Substrate |
Column 1 |
Gain a small amount of resistance to all damage dealt by combatants. |
| Creeping Chill |
Column 1 |
Stasis final blows against slowed or frozen targets slow combatants and grant Frost Armor to allies. |
| Press the Advantage |
Column 1 |
Breaking a shield grants increased stability, handling, and reload speed. Swords gain increased guard resistance. |
| Threaded Blast |
Column 1 |
Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion. |
| Incendiary Rifle Rounds |
Column 1 |
Solar Sniper Rifle precision hits scorch targets. |
| Sustained Fire |
Column 1 |
Continuously damaging combatants or healing allies with an Auto Rifle grants you damage resistance. |
| Counter Energy |
Column 2 |
When you or an ally stuns a Champion, gain energy for your least-charged ability. |
| Blade Stamina |
Column 2 |
Rapidly defeating combatants with a Sword refunds some ammo. |
| Void Hegemony |
Column 2 |
Defeating weakened targets provides a small Void Overshield (Void/Prismatic only). |
| Radiant Orbs |
Column 2 |
Picking up an Orb of Power makes you radiant (Solar/Prismatic only). |
| Bad Amplitude |
Column 2 |
Damaging a Champion with an Arc ability causes the Champion to become jolted. |
| Solar Fulmination |
Column 2 |
Your ignitions do increased damage in an increased radius. |
| Targeting Autoloader |
Column 2 |
Defeating combatants with an Auto Rifle reloads your weapon and increases weapon damage. |
| Prismatic Transfer |
Column 3 |
Casting Super grants a weapon damage bonus to fireteam members with a different Super element than yours. |
| Argent Blade |
Column 3 |
While you have Armor Charge, Sword damage consumes one charge to grant bonus damage and sword energy charge rate. |
| Expanding Abyss |
Column 3 |
Void sources deal increased damage to weakened targets. |
| Shieldcrush |
Column 3 |
While you have Woven Mail, Frost Armor, or Void Overshield, melee recharges faster and deals more damage. While Amplified or Radiant, grenades recharge faster and deal more damage. |
| Transference |
Column 3 |
Increased grenade and melee damage while transcendent. Transcendent final blows refund Light and Dark energy. |
| Sniper's Meditation |
Column 3 |
Sniper hits grant stacking Sniper damage, stability, and reload speed. Heavy snipers grant multiple stacks. |
| Shock and Awe |
Column 3 |
Arc final blows while amplified summon a lightning burst that damages and jolts targets (Arc/Prismatic only). |
4. Slayer Baron Apothecary Satchel (Episode: Revenant)
| Perk |
Column |
Description |
| Wind Chill |
Column 1 |
Rapid Stasis hits grant Frost Armor. Hits against slowed/frozen targets also create a Stasis Shard. |
| Crystalline Converter |
Column 1 |
Class ability activation makes your next Stasis weapon kill create a Stasis Shard. Gathering shards causes your next powered Stasis melee to spawn Stasis crystals. |
| Total Carnage |
Column 1 |
Finishing a powerful combatant grants temporary damage resistance and replenishes health. |
| Power from Pain |
Column 1 |
Rapid final blows against weakened combatants grant Devour and create a Void Breach. |
| Trace Evidence |
Column 1 |
Rapid precision hits or final blows on Jolt/Blind targets spawn Ionic Traces. Gathering a trace grants Armor Charge. |
| The Thick of It |
Column 1 |
Rapid final blows while surrounded grant Armor Charge. Swords gain charge rate. |
| Killing Breeze |
Column 1 |
Rapid weapon final blows grant a mobility bonus. |
| Frost Renewal |
Column 2 |
While Frost Armor is active, critical damage releases a burst that freezes nearby foes and grants Frost Armor to you and allies. |
| Hail the Storm |
Column 2 |
Shattering frozen targets/Stasis crystals deals more damage. Shards damage and slow. |
| Debilitating Wave |
Column 2 |
Finishers emit waves matching Super element. Arc/Void/Stasis waves apply Blind/Weaken/Slow. |
| Weakened Clear |
Column 2 |
Damaging a boss/Champion or breaking shields with a Grenade Launcher reloads stowed weapons and weakens the foe. |
| Retinal Burn |
Column 2 |
Rapid Arc precision hits consume Armor Charge to trigger a blinding burst. |
| Curative Orbs |
Column 2 |
Breaking a shield or a Guardian's Super shield creates an Orb. Picking up Orbs/elemental pickups/Tangles grants health. |
| Void Renewal |
Column 2 |
Void weapon kills while Devour is active can spawn Void Breaches. Breaches boost reload/handling and reload Shotguns/GLs from reserves. |
| Brain Freeze |
Column 3 |
Frozen combatants become surrounded by a chilling fog that slows nearby combatants. |
| Supernova |
Column 3 |
Void Breaches cause your next source of Void damage to create a large weakening pulse. |
| Conductive Cosmic Crystal |
Column 3 |
Arc and Void abilities deal bonus damage to Stasis-debuffed targets. |
| Served Cold |
Column 3 |
Stasis Shards grant class ability energy. Void Breaches grant melee energy. |
| Kinetic Impacts |
Column 3 |
Sustained Grenade Launcher damage increases reload speed and triggers a Kinetic shockwave (stuns Unstoppable Champions). |
| Arc Compounding |
Column 3 |
Arc sources deal increased damage to Blind targets. |
| Old God's Rite |
Column 3 |
Void weapon damage after gathering a Void Breach creates a rain of seeking projectiles. |
5. Tablet of Ruin (Episode: Heresy)
| Perk |
Column |
Description |
| Hold the Line |
Column 1 |
Machine Guns and Glaives gain reload/stability while surrounded; kills heal you. |
| Dielectric |
Column 1 |
Defeating Arc-debuffed targets grants Bolt Charge. Rapid defeats spawn an Orb and heal. |
| Volatile Marksman |
Column 1 |
Rapid Void precision hits/kills grant Volatile Rounds. Volatile detonations grant class energy. |
| Unraveling Orbs |
Column 1 |
Picking up Orbs/Tangles grants Strand weapons Unraveling Rounds. |
| Photonic Flare |
Column 1 |
Defeating an exhausted/severed target with Arc damage releases a blinding burst. |
| Elemental Siphon |
Column 1 |
Rapid Kinetic/matching Super kills spawn matching elemental pickups that grant Super energy. |
| Perpetual Destruction |
Column 1 |
Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed. |
| Vile Weave |
Column 2 |
Tangle hits sever targets. Tangle cooldown is reduced upon pickup. |
| Maligned Harvest |
Column 2 |
Rapidly applying Volatile makes your next Void hit weaken. Applying Weaken grants Void Overshield. |
| Flashover |
Column 2 |
Max Bolt Charge makes you amplified; lightning bolts deal more damage. |
| Horde Shuttle |
Column 2 |
Damaging unraveled targets with a weapon occasionally spawns a Threadling (Threadlings sever). |
| No Bell |
Column 2 |
Rapid Glaive melee kills grant ammo to Special Glaives. Blocking increases Glaive melee damage. |
| Harsh Refraction |
Column 2 |
Trace Rifles do more damage to targets afflicted by matching elemental debuffs. |
| Gold From Lead |
Column 2 |
Picking up Special ammo has a chance to grant Heavy ammo. |
| Particle Reconstruction |
Column 2 |
Sustained Fusion/Linear Fusion damage refills magazine from reserves and grants bonus damage against that target. |
| Elemental Supercharger |
Column 3 |
Defeating exhausted/severed targets with matching Super element weapons grants Super energy. |
| Heavy Ordnance Regeneration |
Column 3 |
Sustained Machine Gun/Rocket Launcher damage grants damage resistance and melee/grenade energy. |
| Defibrillating Blast |
Column 3 |
Stunning a Champion grants max Bolt Charge. Bolt Charge hits jolt targets and heal you. |
| Void Flux |
Column 3 |
Defeating weakened targets with Void weapons applies Volatile to nearby targets. |
| Limit Break |
Column 3 |
Casting Super while wounded or under matching Super element buff grants increased Super damage. |
| To Shreds |
Column 3 |
Sustained damage to severed targets unravels them. Kills create a Strand energy hotspot for Woven Mail. |
6. Implement of Curiosity (Edge of Fate)
| Perk |
Column |
Description |
| Fever and Chill |
Column 1 |
Solar precision hits grant Radiant. Stasis precision hits grant Frost Armor. |
| Elemental Benevolence |
Column 1 |
Granting allies an elemental buff gives class ability energy. |
| Frost Renewal |
Column 1 |
While Frost Armor is active, critical damage freezes nearby foes and grants Frost Armor. |
| Horde Shuttle |
Column 1 |
Damaging unraveled targets with a weapon occasionally spawns a Threadling (Threadlings sever). |
| Refresh Threads |
Column 1 |
Collecting matching subclass pickups or Tangles while having a Strand Super grants energy to your least charged ability. |
| Pack Tactics |
Column 1 |
Threadling damage increases Threadling damage (stuns Unstoppable Champions at max). |
| Semi-Auto Striker |
Column 1 |
If under 2 Armor Charge stacks, rapid precision Bow/Sniper/Scout hits grant Armor Charge. |
| Threaded Blast |
Column 2 |
Destroying a Tangle with Strand damage increases explosion radius and damage. |
| Cauterized Darkness |
Column 2 |
Stasis/Strand debuffed non-boss combatants take increased Solar damage. |
| Elemental Daze |
Column 2 |
Stunning a Champion elementally triggers a matching elemental explosion and debuff. |
| Shoulder to Shoulder |
Column 2 |
Sustained precision damage while near two or more allies grants damage resistance. |
| Elemental Coalescence |
Column 2 |
Defeating targets has a chance to create elemental pickups matching your Super. |
| That Fresh Bullets Smell |
Column 2 |
Picking up ammo bricks gives Kinetic weapons increased damage. |
| Energy Acceleration |
Column 2 |
Sustained damage with micro-missiles causes Kinetic shockwaves (stuns Unstoppable Champions). |
| Radiant Shrapnel |
Column 2 |
Sustained weapon damage while Radiant or defeating scorched foes releases scorching Solar projectiles. |
| Shieldcrush |
Column 3 |
Woven Mail/Frost Armor/Void Overshield recharges melee. Amplified/Radiant recharges grenades. |
| Elemental Overdrive |
Column 3 |
Collecting elemental pickups or Tangles increases damage of same-element weapons. |
| Tangled Web |
Column 3 |
Creating a Tangle by defeating a Strand debuffed target suspends nearby combatants. |
| Frigid Glare |
Column 3 |
While Frost Armor is active, Stasis precision kills trigger a freezing burst. |
| Iron Lord's Vigor |
Column 3 |
Decreased damage taken while wielding a Sword; rapid kills grant ammo. |
| Argent Quiver |
Column 3 |
Reloading a Bow consumes Armor Charge to boost damage and reload for the next 3 shots. |
7. Encrypted Data Disk (Renegades)
| Perk |
Column |
Description |
| Press the Advantage |
Column 1 |
Breaking shields increases stability, handling, and reload speed. Swords gain guard resistance. |
| Kinetic Synthesis |
Column 1 |
Sustained Kinetic damage has a chance to drop unique ammo bricks granting Kinetic ammo and Special/Heavy progress. |
| Reload at Range |
Column 1 |
Precision hits with Bows and Snipers grant a stacking reload speed bonus. |
| Riposte |
Column 1 |
Shortly after guarding with a Sword, light/heavy attacks stun unshielded combatants (stuns Unstoppable Champions). |
| Power from Pain |
Column 1 |
Rapid final blows against weakened combatants grant Devour. |
| Fierce Proxemics |
Column 1 |
Finisher final blows grant grenade and melee energy. |
| Rapid Remedy |
Column 1 |
Machine Gun rapid final blows heal you. |
| Dielectric |
Column 2 |
Defeating Arc debuffed targets grants Bolt Charge. Rapid kills spawn Orbs and heal. |
| Armorsmith |
Column 2 |
Breaking a shield temporarily grants damage resistance and melee damage. |
| Counter Energy |
Column 2 |
Stunning a Champion grants energy to your least-charged ability. |
| Combination Argent Blade |
Column 2 |
Pausing after a light attack, then following up with an attack empowers your Sword damage/charge rate. |
| Singularity Blade |
Column 2 |
While you have a Void buff, melee/Sword hits weaken targets and kills trigger a weakening burst. |
| Blinding Jolts |
Column 2 |
Final blows on jolted targets blind nearby combatants. |
| Precision Equity |
Column 2 |
Precision final blows build progress towards a large Orb that also grants bonus weapon damage on pickup. |
| Elemental Orbs: Arc |
Column 3 |
Arc kills spawn Arc Elemental Orbs that can be thrown or shot to create Arc jolting explosions. |
| Kinetic Rupture |
Column 3 |
Kinetic damage on powerful combatants spawns a Rupture; shooting it triggers staggers (stuns Unstoppable Champions). |
| Sniper's Meditation |
Column 3 |
Sniper hits grant stacking damage, stability, and reload speed. Heavy snipers count as multiple hits. |
| Sword Storm Combo |
Column 3 |
Three light attacks followed by a heavy attack spawns penumbral blades that disorient and damage targets. |
| Void Infestation |
Column 3 |
Defeating weakened targets spawns a tracking projectile that weakens other targets. |
| Tazer Tag |
Column 3 |
Arc-powered melee hits jolt combatants and deal extra damage for a short duration. |
| Sticker Shock |
Column 3 |
Arc/Magnetic/Fusion grenades attached to targets deal extra damage; kills release seeking micro-missiles. |
Source: GameRant - All Artifacts & Best Perks
Ingested on: 2026-07-02